Rendering – Fur Settings for Grass

Published on October 7, 2010

The ability to render realistic grass has been included in the (SELECTseries 2) release of MicroStation. Below are the steps and a couple tips on working with the data.

  1. Open the Material Editor dialog.
  2. From the Material Editor dialog drop down menu Settings > Advanced
  3. Load the Landscape.pal [Bentley_Materials.dgnlib] palette.
  4. Select a grass lawn material from the list.
  5. Click on the Fur tab and check ON Fur.
  6. Modify settings as needed.




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